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Napoleon Total War Trainer 1.3.0 Build 1754 Marsteut







01e38acffe napoleon total war trainer 1.3.0 build 518 total war attila v1.00 build 6149 Total War Attila V1.0 [trainer +1] The incredible freedom of Total War's art style has allowed the designers to create a dynamic, dynamic game of players and units vying for supremacy. The single player campaign is broken up into five different seasons. The player can either take direct control of one of the main characters or choose to play as one of the nine factions within Rome, and once the campaign begins, has nine years to complete its mission. Game changes with the new release Fixed (Campaign) An issue where a corrupted save file would cause missions to be aborted. Fixed (Territories) An issue where it was possible to build walls in enemy territories. Fixed (Strategy) An issue where an army could be deployed on its own and had no units. Fixed (Strategy) An issue where Carthage could lose entire provinces without being penalised. Campaign - Mission 1 Fixed (AI) An issue where some enemy units could try to occupy garrisoned provinces. Fixed (AI) An issue where the slowest moving Carthaginian units could be harassed by the enemy fleet. Fixed (AI) An issue where some enemy units could get stuck in the swamp. Fixed (AI) An issue where the enemy could launch attacks against us before the end of the first turn. Fixed (AI) An issue where the enemy AI could decide to open routes by declaring war on a friendly country. Campaign - Mission 2 Fixed (AI) An issue where an enemy fleet could be spawned while waiting for its target to be declared. Campaign - Mission 3 Fixed (AI) An issue where an enemy ship could give a false war declaration. Campaign - Mission 4 Fixed (Campaign) An issue where the AI could start building ports in friendly territories while we are on the way to conquer them. Fixed (Campaign) An issue where the AI would never declare war on Carthage while it was not at war with a country. Campaign - Mission 5 Fixed (AI) An issue where the AI could start building settlements in the water. Campaign - Mission 6 Fixed (Campaign) An issue where the AI could build fortresses even when attacked. Campaign - Mission 7 Fixed (


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